space shooter prompt

Create a complete space shooter game packaged as a single self-contained HTML file that includes all HTML markup, CSS styling, and JavaScript game logic. The game must meet the following detailed requirements:

Core Game Structure

  • Package all game assets, styling, and functionality within one HTML file for standalone execution
  • Implement a modern, visually polished user interface with clear visual hierarchy and responsive design that works across standard screen sizes
  • Use canvas or WebGL for smooth 60fps game rendering with modern visual effects for explosions, engine trails, and weapon fire

Player Mechanics

  • Implement a player spaceship with a starting health pool that is visually displayed on the UI
  • Grant the player 3 initial lives, with remaining lives clearly shown on the game screen
  • Allow the player to take damage from enemy projectiles and enemy collisions, with proper damage calculation applied to the player’s health
  • Add health pickup items (health potions) that spawn vertically from the top of the screen and move downward continuously
  • Configure health potions to spawn with a 3% probability per second under normal conditions
  • Pause health potion spawns for 30 seconds after the player collects any health potion, after which the 3% per second spawn probability resumes
  • Ensure only one health potion exists on screen at any time to prevent excessive power-ups

Enemy System

  • Include multiple distinct enemy types with unique movement patterns, health values, and firing behaviors to create varied gameplay challenges
  • Use realistic, visually distinct spaceship designs for all enemy units to differentiate their threat levels
  • Scale enemy spawn rates by 10% when advancing to each new stage, starting with the base spawn rate for Stage 1
  • Implement horizontal-only movement for all boss entities to maintain consistent boss fight mechanics
  • Create multiple unique boss characters, each equipped with entirely distinct attack patterns (such as spread fire, homing projectiles, laser barrages, and wave attacks)
  • Trigger a boss fight at the end of each stage, requiring the player to defeat the boss to unlock progression
  • Advance the game to Stage 2 after defeating the Stage 1 boss, with a 10% increase in enemy spawn rates
  • Advance the game to Stage 3 after defeating the Stage 2 boss, with an additional 10% increase in enemy spawn rates for increased difficulty

UI Requirements

  • Display the player’s current score as a persistent, easy-to-read element on the game screen, updating in real-time as points are earned
  • Show the player’s current health as a visual bar or numeric value that updates immediately when damage is taken or health is restored
  • Display remaining lives as icons or numeric text that update when the player loses a life
  • Add stage number indicators to inform players which difficulty stage they are currently playing through
  • Ensure all UI elements have high contrast against the space background to remain visible at all times

Gameplay Polish

  • Implement proper collision detection for all projectiles, player ship, enemy ships, and collectible items
  • Add sound effects for firing, explosions, health collection, and boss encounters to enhance immersion
  • Include a game over screen that displays the final score and an option to restart the game
  • Add a win condition for Stage 3 that triggers a victory screen after defeating the final boss
  • Test all game mechanics to ensure smooth progression, correct spawn rates, and accurate damage calculation across all stages